Then, create a procedure with the global trigger "Kleiders Render Event", add "Obligatory Procedure at the start of RenderEvent".Īfter that, create the procedure as normal and add a skin or model procedure and put the location of your texture. Procedure Instructions (See image below for a better example) Players will now need to use the mod " …" in order to play the mod, as this a dependency! Need help or found a bug? Shoot me a DM on discord! Kleiders#9777Įnable "Kleiders Custom Renderer" at Workspace -> Workspace Settings -> External APIsĪdd as a "Additional required mods" the mod id "kleiders_custom_renderer"Īdd as a "Additional dependencies" the mod id "kleiders_custom_renderer" Kleiders Custom Renderer is here! Change the players/mobs models/skin easily with just 2 procedures (Or more if you want to) and a global trigger! YOU CAN RENDER AS MANY MODELS AT A TIME IN THE SAME PLAYER AS YOU WANT, THERE ARE NO LIMITS.įor entities, using item nbts is very easy just make it spawn with a bone or another item in it's head, and use nbts for item in armor slot 3. ![]() IT'S RECOMMENDED TO USE "ITEM NBTs" TO CHANGE THE SKINS OF THE PLAYERS/MODELS. ![]()
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